|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1830
|
Posted - 2015.10.02 20:57:58 -
[1] - Quote
a weebit overwhelming, so much stuff!
watch out for bloody omir!
@ChainsawPlankto
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1831
|
Posted - 2015.10.02 21:50:17 -
[2] - Quote
Tipa Riot wrote:Most excited about the new area of effect to teleport ships in vicinity ... this includes non-fleet ships as well, right? bye bye gate (gun) protection. its aoe, I doubt it will work in empire. that said I can't imagine these being used to do anything but troll. if they can be used in empire I'd be very tempted to just mess around on the jita undock.
I just can't believe they drop this kinda line on a Friday, and give no info
oh and the ewar tiericide, I must know more!!!
@ChainsawPlankto
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1837
|
Posted - 2015.10.03 02:38:52 -
[3] - Quote
Scatim Helicon wrote:MeBiatch wrote:falloff for RR?!?!?!?! hell yes... finally 80km logi will be no more... here is hoping for 60km optimal 20km falloff..
I'd rather see 20km optimal, 60km falloff.
I guess my other question is with all the things getting falloff will there be a change to how falloff works? I'm not 100% on the falloff mechanics of ewar mods but it seems that in general falloff either causes a mod to work or not work. in the long run the numbers work themselves out to appropriate percentages, but when relying on one or two cycles a full hit or miss just seems like too much.
@ChainsawPlankto
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1840
|
Posted - 2015.10.03 19:49:22 -
[4] - Quote
Masao Kurata wrote:The MJFG is pretty.... what? I... don't know what to think about this but I am rather nervous given that the MJD is already almost exclusively used as an evasive module and devalues long points. Is this any ship in range or just fleetmates? Is it considered an aggressive action for crimewatch and weapon flagging and if not why not? Is the direction of the jump dependent on just the destroyer or is it independent for each ship caught in the field? Can you enter the field during warmup to join in on the jump? Are relative positions preserved or does it distribute ships like a fleet warp? Are velocities preserved or set to full in the direction of the jump like an MJD? What's the range of the field? How are we meant to stop neutrals from MJGFing targets we are engaging in highsec? How are we meant to stop neutrals from MJGFing bumped ships not only away from the bumper but into full alignment (and if this is the intent, competent people escape bumping already, it doesn't need to be made braindead)? Can they be activated in range of a station or gate or is this prohibited like a smartbomb? I'm interested but WORRIED. This sounds potentially really broken.
What's the "Tribute System"? It sounds like another ISK faucet, something we definitely don't need.
The rest sounds great and/or exciting.
CCP Seagull just warped in and activated the speculation hype-train field generator on the Eve Playerbase
the AoE MJD just raises so many questions, I think you just asked most of them. all these announcements and no context on most of them
as for the tribute system I would imagine it would be LP based so it would end up being an isk sink, but....
@ChainsawPlankto
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1848
|
Posted - 2015.10.04 22:21:14 -
[5] - Quote
Alt Pilot1 wrote:Rupture / Broadsword hull. Right now it looks like an old wooden pirate ship, with rocket thrusters. aka perfection
@ChainsawPlankto
|
|
|
|